#pragma once

#include "Polyhedron.h"

class Object{
protected:
	Polyhedron* bound;
	float* vertices;
	unsigned int* indices;
	Vec3 pos;
public:
	Object();
	~Object();
	static Object& CreateBox(const Vec3& center, const Vec3& size);
	static Object& CreateTriangle(const Vec3& p0, const Vec3& p1, const Vec3& p2);
};
